I had just started my programming journey into the digital world when TRON appeared in theaters in 1982. The movie inspired me to pursue my hobby and eventually my career in Computer Science.
I have always had a love for 3D modeling. I assembled my first 3D modeling tool during my Sophomore year in college using C++, X11 Motif and Sun hardware. Recently I discovered POV-Ray, an open source ray-tracing program that uses a simple Scene Description Language to model primitives. Naturally, this fits well with the models in TRON so I spent a few hours render various TRON-world objects. Click Here to see my TRON section.
Converters between 3D formats
Anthony D’Agostino’s Python Scripts for Blender
Free 3D programs
Art of Illusion
Information about Music and Sound: http://www.jasonacox.com/wordpress/?p=23